![]() Follow the guides, and those points are yours. So if you like the game enough to run through it a second time, there's some more easy GS.Īs I said before, the multiplayer is pretty much dead, so to round out your 1000 points you're going to need a boosting partner. The thing is that since you can't really die, Cherokee difficulty isn't really any harder. Most are mission related, a few are related to minigames, and one is for beating the game on Cherokee difficulty, which is a "harder" version of Prey that unlocks after you beat it the first time. The achievements are very straightforward. The fact that the game never really took off is a shame, because multiplayer here was built pretty well. The wall-walking and portals really change the dynamics of the maps (depending on which maps you use). well, it's pretty much dead, and has been for a long time. Although you can't control them, these can be fun ways to sneak up on opponents in multiplayer. When you encounter a portal, you can go through them into other rooms/places. This is a pretty interesting innovation as well. In some rooms, you'll need to shoot a target, which will shift the gravity to a wall or ceiling (depending on your perspective). Gravity itself is changeable in certain parts. That can make for some interesting fights. If you jump off a path, gravity will kick in and you'll fall whichever direction is down. Lit paths on the floor leading up walls and onto ceilings can be walked on and take you to different places. ![]() Friends in high places, like out of this world! (Ok, sorry about that one.) for some reason on this alien ship, your ancestors have marked these locations with special symbols. These don't tend to be difficult to find. Sometimes there are special paths you can only travel in spirit form. Sometimes you can't go certain places with your corporeal body (like through force fields) but your spirit can, so go through and unlock the barrier. Spirit walking also helps you in the game, too. For hardcore gamers who like challenges, that's pretty much why this game may not be for you. In other words, even when you're fighting the bosses, you just have to replenish your health and get back in the fight. The better your aim, the more health you'll have when you get back. ![]() Or rather, if you die, you get transported to the spirit world where you shoot spirits with your spirit bow to replenish your life and spirit meters. First of all, after you reach a certain point early in the game, you can't die. The storyline aside, Prey has some interesting mechanics that make it memorable. "I *JUST* want to save Jen!" I wanted to claw my eyes out every time I heard a variation on that. ![]() Boy has girl, girl gets abducted by alien spacecraft, boy wanders around trying to find girl while haunted by his ancestors, boy gets whiny about not wanting to save the world but just finding abducted girl. It's pretty much available for cheapcheapcheap wherever you might look and worth picking up, both for some easy achievements and some unique game mechanics. So I picked it up used, and actually enjoyed it a lot. I didn't get it at launch, but was surprised by how fast the price started dropping (usually, but not always, the sign of a bad game). It was a game that I was looking forward to.įlash forward a bit, and it finally came out. The gameplay was what interested me, with its unique wall-walking, portals, and basically-never-die feature. An alien shooter with a Native American protagonist, trying to save the world. ![]() I first read about Prey in Game Informer a bit before it came out, and the premise sounded intriguing. ![]()
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